
ac.skill('血色冲击'){
    temp = '攻击触发',
    model1 = [[160.mdl]],
    on_run = function(self,hero,target)
        local point1 = hero:get_point()
        local point2 = target:get_point()
        local angle = point1 / point2
        local damage = self:dmg_get()
        ac.timer(500,3,function()
            local point3 = point1 - {angle,150}
            point3:effect{
                model = self.model1,
                angle = angle,
                size = 0.6,
                time = 1,
            }
            hero:line_damage(point1,angle,1200,200,damage,self)
        end)
    end
}